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ATI Radeon HD 2000 Series
Real-Time Demos
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ATI Radeon™ HD 2000 Series...
These video clips are taken from our most recent product demos which all run in real-time on a Radeon HD 2000 series product.
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ATI
Radeon™ HD 2000 Family Video Demos
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Tessellation
The tessellation support contained in all the ATI Radeon HD 2000 series allows for the generation of highly detailed geometry from simple base meshes and displacement maps. This feature enables game developers to significantly raise the visual quality and complexity of their titles while lowering the cost of development. Tessellation offers a number of benefits in addition to increased geometric complexity - including more animation data, higher quality animation and stable, predictable performance. Tessellation is also an effective method of compression for both vertex and animation data giving both memory and storage savings.
The detailed geometry of the mountain range is generated on the fly using displacement mapping from a coarse base mesh. With tessellation and ATI Radeon HD 2000 series displacement mapped surfaces finally become first class citizens. In addition, the snow cover is generated procedurally, based on the slope of the generated geometry.
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Heavy
Weapons Guy
Valve is pleased to announce that the next generation of facial
animation technology for Source will be released in Team Fortress
2. By leveraging the rapid pace of advancement in PC graphics,
videogames can now match and actually surpass the facial animation
used in feature film and broadcast television production. We've
released a video of this real-time, in-game, in-engine facial animation
in action in support of AMD's launch of the ATI Radeon HD 2000
series. By running entirely on the GPU of the videocard, the facial
animation not only looks dramatically better, but frees up the
CPU to perform other tasks like physics or AI.
This technology is available to all Source engine licenses
as well as MODs based on those games. For more information,
please visit Steamgames.com
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